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		<title>GuitarHeroMatt's AoE3 Strategy Archive</title>
		<link>http://ghmatts-aoestrats.forumotion.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Sat, 20 Dec 2008 10:48:13 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>GuitarHeroMatt's AoE3 Strategy Archive</title>
			<url>http://illiweb.com/fa/prosilver/site_logo.gif</url>
			<link>http://ghmatts-aoestrats.forumotion.net/feed/?</link>
		</image>
		<item>
			<title>Age Sanctuary Fan Patch - Download it!!</title>
			<link>http://ghmatts-aoestrats.forumotion.net/anything-aoe3-f4/age-sanctuary-fan-patch-download-it-t117.htm</link>
			<dc:creator>AirGuitarHero</dc:creator>
			<description><![CDATA[<a href="http://agesanctuary.com/index.php?portal=TAD&amp;showtopic=117569" target="_blank">http://agesanctuary.com/index.php?portal=TAD&amp;showtopic=117569</a>
<br />
Download the agesanctuary fan patch from the link for more enjoyable balanced gameplay  <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Anything AoE3</category>
			<pubDate>Sat, 20 Dec 2008 10:48:13 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/anything-aoe3-f4/age-sanctuary-fan-patch-download-it-t117.htm#295</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/anything-aoe3-f4/age-sanctuary-fan-patch-download-it-t117.htm</guid>
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			<title>Which would win?</title>
			<link>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/which-would-win-t101.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description><![CDATA[The aim of the game is to state a question asking &quot;Which would win? Unit A or Unit B?&quot; The next player tries to answer correctly, and then states his own question, If hes correct, the game continues. If he loses, he has subjected himself to the possibility of massive flaming by the ghost of Ivan. Ill start us off.
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<br />
Which would win? Ronin or Champion Jaguar Prowl Knight?]]></description>
			<category>Forum Games</category>
			<pubDate>Fri, 08 Aug 2008 08:52:35 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/which-would-win-t101.htm#220</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/which-would-win-t101.htm</guid>
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		<item>
			<title>Dutch Skirmisher Spam Created by AirGuitarHero TAD1.01 patch</title>
			<link>http://ghmatts-aoestrats.forumotion.net/dutch-f8/dutch-skirmisher-spam-created-by-airguitarhero-tad101-patch-t114.htm</link>
			<dc:creator>AirGuitarHero</dc:creator>
			<description>If you play dutch and enjoy team games then you will probably find that most of the time you will be asked to make skirmishers. This strat basically gives you a good eco whilst allowing you to spam skirmishers. Although you wont be able to make your first batch of skirmishers as soon as you generally would, normally your allies will be able to cover for you.



Discovery

Gather just coin and food crates and one wood crate. Put 5 vills on gold and queue vills asap to food. Your remaining vill  ...</description>
			<category>Dutch</category>
			<pubDate>Wed, 01 Oct 2008 16:38:25 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/dutch-f8/dutch-skirmisher-spam-created-by-airguitarhero-tad101-patch-t114.htm#279</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/dutch-f8/dutch-skirmisher-spam-created-by-airguitarhero-tad101-patch-t114.htm</guid>
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			<title>Which is better?</title>
			<link>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/which-is-better-t102.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description><![CDATA[Basically the same as WWW, but this time the question is &quot;Which is better against Unit A? Unit B or Unit C&quot; You've got to love these spin offs. Ill start.
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<br />
Which is better against a Fort? 12 Lanschnects or 6 Flaming Arrows?]]></description>
			<category>Forum Games</category>
			<pubDate>Fri, 08 Aug 2008 08:54:05 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/which-is-better-t102.htm#221</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/which-is-better-t102.htm</guid>
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			<title>Dutch Skirmisher/Hussar Colonial Strat- Sourced from A414A- Tad Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/dutch-f8/dutch-skirmisher-hussar-colonial-strat-sourced-from-a414a-tad-patch-100-t12.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Dutch Hussar/Skirmisher Colonial Warfare



I have always leaned towards colonial warfare. Much more exciting and much more micro required. A colonial game is always exciting and if you are pushing in colonial, that means you make it that much more difficult for your opponent to go up to the next age, and you should gain the advantage if he attempts to do so. I prefer to keep pressure on my opponent, rather then to let him develop a strategy too long. My gamestyle lately has to been to go hussar  ...</description>
			<category>Dutch</category>
			<pubDate>Tue, 29 Jul 2008 14:27:23 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/dutch-f8/dutch-skirmisher-hussar-colonial-strat-sourced-from-a414a-tad-patch-100-t12.htm#12</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/dutch-f8/dutch-skirmisher-hussar-colonial-strat-sourced-from-a414a-tad-patch-100-t12.htm</guid>
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			<title>10/10 Rush, a little different way</title>
			<link>http://ghmatts-aoestrats.forumotion.net/indians-f16/10-10-rush-a-little-different-way-t115.htm</link>
			<dc:creator>wogeg</dc:creator>
			<description>I hope this method works as a little new way of the Indian 10/10 Rush.

So far, as I play, it works not only for 1vs1 but also for 2vs2 (but not that great in 3vs3).



Here what's special along with the basic things written in 10/10 rush above this topic.



The fist card should be different.



Use &quot;Advanced Wonders for the first shipment&quot;.



the great point of this card is that it let you construct your agra fort 20percent faster plus 50percent tougher wonder.

It means  ...</description>
			<category>Indians</category>
			<pubDate>Tue, 07 Oct 2008 05:41:19 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/indians-f16/10-10-rush-a-little-different-way-t115.htm#280</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/indians-f16/10-10-rush-a-little-different-way-t115.htm</guid>
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			<title>How can we change these forums?</title>
			<link>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/how-can-we-change-these-forums-t4.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>If anyone has any suggestions on how the structure of the forums can be better organised, then please post your ideas on this thread.</description>
			<category>Off Topic</category>
			<pubDate>Mon, 28 Jul 2008 20:54:00 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/how-can-we-change-these-forums-t4.htm#4</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/how-can-we-change-these-forums-t4.htm</guid>
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			<title>Professional German Strat- Created by ~Admin~Kestrel~- Sourced from other players :) Tad Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/germans-f2/professional-german-strat-created-by-adminkestrel-sourced-from-other-players-tad-patch-101-t72.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Ive only recently started playing Germans, but after watching a couple of recs and taking some feedback about my play I managed to make a strat that hasnt lost me a game yet. Enjoy! Basically, this the standard German strat amongst professional players, bomming slightly into colonial whilst going xbow/pike and uhlans. The advantages of this strat?



 Thanks to the great 2,2 and 3SW cards, the Germans can get more villies from the home city this early than any other civ, whilst simultaneously  ...</description>
			<category>Germans</category>
			<pubDate>Sat, 02 Aug 2008 11:28:41 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/germans-f2/professional-german-strat-created-by-adminkestrel-sourced-from-other-players-tad-patch-101-t72.htm#113</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/germans-f2/professional-german-strat-created-by-adminkestrel-sourced-from-other-players-tad-patch-101-t72.htm</guid>
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			<title>Blowgunner's Portuguese FF (Moved from another thread)</title>
			<link>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/blowgunner-s-portuguese-ff-moved-from-another-thread-t113.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The Portuguese Fast Fortress



_______________________________________________________



cards: AGEII: 700 gold



AGEIII: 1000 wood, 8 halb, &lt;attack&gt; 1000 gold, merc. card











Armies: 3 organ guns defended by the 8 halb,            *at 6:45-7 minutes



2 organ guns                                                   *at 7:30



3organ guns defended by 9  muskts(or merc).              *at &lt;9 minutes



              *and when i say LESS THAN, mean it.



_______________________________________________________  ...</description>
			<category>Portuguese</category>
			<pubDate>Sat, 27 Sep 2008 20:32:02 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/blowgunner-s-portuguese-ff-moved-from-another-thread-t113.htm#270</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/blowgunner-s-portuguese-ff-moved-from-another-thread-t113.htm</guid>
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			<title>British Musketeer Assualt- Sourced from HG- TWC Patch 1.02</title>
			<link>http://ghmatts-aoestrats.forumotion.net/british-f3/british-musketeer-assualt-sourced-from-hg-twc-patch-102-t32.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Before I say anything else, thanks to sahinthefalcon for pointing out that this is not a 



Quote:



THE ULTIMATE BAM0-BAM-BAM EVERYONE DEAD STRATEGY?



so don't put as much hope as you would with a uber OP iro/dutch FF or Otto IOR rush as people with IQ&lt;6 do.(hopefully you understand that it is hard to come up with a competitive brit strategy while the civil is plain as such.

The British civilization was well known for its powerful booming capacities. But how to utilize the uber  ...</description>
			<category>British</category>
			<pubDate>Wed, 30 Jul 2008 08:02:40 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/british-f3/british-musketeer-assualt-sourced-from-hg-twc-patch-102-t32.htm#36</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/british-f3/british-musketeer-assualt-sourced-from-hg-twc-patch-102-t32.htm</guid>
		</item>
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			<title>Portuguese Shipment FF- Sourced from HG- No Patches</title>
			<link>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/portuguese-shipment-ff-sourced-from-hg-no-patches-t48.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Portuguese Strategy: Suppression Fire

Overview:



This is a basic fast fortress strategy with the Portuguese. I do not take credit for all of the ideas here, they come from various sources (including many other strategies posted here on Ao3H). The goal of this strategy is to arrive in the enemy base around 8:30 with a substantial force of 19 Cassadores and 5 Musketeers, with waves of 9 Musketeers, 10 Cassadores, 8 Halberdiers, 10 Musketeers/Cassadores, and 2 Organ guns on their heels (from  ...</description>
			<category>Portuguese</category>
			<pubDate>Thu, 31 Jul 2008 10:53:14 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/portuguese-shipment-ff-sourced-from-hg-no-patches-t48.htm#60</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/portuguese-shipment-ff-sourced-from-hg-no-patches-t48.htm</guid>
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			<title>Japanese Sohei Hammer- Created by CookieCrisp13- TAD Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/japanese-f18/japanese-sohei-hammer-created-by-cookiecrisp13-tad-patch-101-t66.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Japanese Onin Sohei Hammer

  

Welcome back to the newest installment of strategy, a little something I have been testing out in both team games and 1v1s. It is the Sohei allies Rush. Lets have a look:

Deck:

[JPEG, (152.00 KB)]





11 Sohei Allies 

A simple pikemen card it seems, for 500 gold. Too costly? Maybe. If used in the correct way, this card can absolutely shock your opponent. The stats:



ypNatSohei

Hitpoints: 140

Siege: 38

Attack: 13 (3.5 vs cav, 2.5 vs coyotes)

LOS:  ...</description>
			<category>Japanese</category>
			<pubDate>Fri, 01 Aug 2008 11:49:38 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/japanese-f18/japanese-sohei-hammer-created-by-cookiecrisp13-tad-patch-101-t66.htm#94</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/japanese-f18/japanese-sohei-hammer-created-by-cookiecrisp13-tad-patch-101-t66.htm</guid>
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			<title>French Hussar Raid Semi-FF - TAD Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/french-f1/french-hussar-raid-semi-ff-tad-patch-101-t112.htm</link>
			<dc:creator>AirGuitarHero</dc:creator>
			<description>The idea of this strat is to use hussars to damage your opponents early eco to prevent him from ff-ing or rushing you. The aim is to then get to fortress so that you can buld a powerful army quickly and efficiently. Although this strat has probably been done before i made it, i did not know of it and so i claim it as mine   



The cards that you will need are:



Age I: 3 Cdbs



Age II: 700 food; 700 coin



Age III: 8 skirmishers; 7 skirmishers; 2 falconets; 3 cuirasseurs





Recommended  ...</description>
			<category>French</category>
			<pubDate>Sat, 06 Sep 2008 16:05:51 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/french-f1/french-hussar-raid-semi-ff-tad-patch-101-t112.htm#259</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/french-f1/french-hussar-raid-semi-ff-tad-patch-101-t112.htm</guid>
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			<title>Naked Ottoman FF- Created by Derek_Zoolander- Tad Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/naked-ottoman-ff-created-by-derek_zoolander-tad-patch-101-t88.htm</link>
			<dc:creator>Derek_Zoolander</dc:creator>
			<description>Kay, I use this strat often. It's very good obviously against a little more defensive biased civs - French, Britain, etcetera. They usually expect a rush, and even if they scout, a FF and an otto rush are similar - 4-5 vils on coin, rest on food. This is ESPECIALLY good against Russia - they don't have good anti-cav, and they don't have good siege in age 2 except grenadiers.  



Deck: 



BO:

4 Vils to hunts, 2 to crates. As soon as you get 100 wood have one vil build a mosque. Once that's  ...</description>
			<category>Ottomans</category>
			<pubDate>Mon, 04 Aug 2008 19:53:45 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/naked-ottoman-ff-created-by-derek_zoolander-tad-patch-101-t88.htm#173</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/naked-ottoman-ff-created-by-derek_zoolander-tad-patch-101-t88.htm</guid>
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			<title>Japanese Shrine Boom- Sourced from A414A- Tad Patch 1.01a</title>
			<link>http://ghmatts-aoestrats.forumotion.net/japanese-f18/japanese-shrine-boom-sourced-from-a414a-tad-patch-101a-t26.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Note that without the 300w start this strat is considerably less effective (read: much much less effective), but i still tend to use it against ports (and most FFs) for an early strong eco and later ashigaru+cav massing since they probably won't be attacking early which still allows you to boom quite effectively.



BO:



from 300w build a consulate (DON'T build a shrine yet), chop 6 wood with 1 vill (until you have 106), then all vils on food.



ally with portuguese as soon as possible  ...</description>
			<category>Japanese</category>
			<pubDate>Tue, 29 Jul 2008 18:00:42 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/japanese-f18/japanese-shrine-boom-sourced-from-a414a-tad-patch-101a-t26.htm#27</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/japanese-f18/japanese-shrine-boom-sourced-from-a414a-tad-patch-101a-t26.htm</guid>
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			<title>Chinese Semi FF- Sourced from Gamereplays- Tad Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/chinese-f17/chinese-semi-ff-sourced-from-gamereplays-tad-patch-101-t110.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>This guide will show you that the Chinese semi fast fortress is a lot better than the straight fast fortress in most cases.



Maybe you have Japanese Ashigaru Riders rushing you, or an Ottoman with Janissaries just to name some civilizations were a Chukonu back up would be very important.



The details:





Discovery Age

Two Villagers on crates, rest hunting.

Build one village in your base and place a goat in it.

Try to get good wood treasures and if not more than fifty wood is  ...</description>
			<category>Chinese</category>
			<pubDate>Mon, 18 Aug 2008 18:56:19 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/chinese-f17/chinese-semi-ff-sourced-from-gamereplays-tad-patch-101-t110.htm#250</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/chinese-f17/chinese-semi-ff-sourced-from-gamereplays-tad-patch-101-t110.htm</guid>
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			<title>Chinese Old Han Rush- Sourced from Gamereplays- TAD Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/chinese-f17/chinese-old-han-rush-sourced-from-gamereplays-tad-patch-101-t109.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>This is a fantastic Chinese rush I have been using lately, which has got me 23 PR in merely 5 games. It utilizes the Old Han Army, which is an extremely well-rounded army to combat and defeat your opponent in the Colonial Age.





The Deck/Card Order

300 food as first card – This will boost your age up time so you can hit your opponent early with a devastating rush.

700 wood as second card – This will enable you to build villages, so you don’t get popped early by the population-heavy  ...</description>
			<category>Chinese</category>
			<pubDate>Mon, 18 Aug 2008 18:54:45 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/chinese-f17/chinese-old-han-rush-sourced-from-gamereplays-tad-patch-101-t109.htm#249</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/chinese-f17/chinese-old-han-rush-sourced-from-gamereplays-tad-patch-101-t109.htm</guid>
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			<title>Time for a Pop Quiz</title>
			<link>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/time-for-a-pop-quiz-t103.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description><![CDATA[Basically, someone asks five questions about AoE, and the first poster who manages to answer them all correctly gets to make the next pop quiz, ad infinitum. Ill start.
<br />

<br />
1.What military unit has the least HP in the game?
<br />
2. What cavalry unit has the highest siege attack in the game?
<br />
3. How much HP does an FU Iroquois Warhut with full Town Dance have?
<br />
4. Which are better, Galleons or Fluyts?
<br />
5. What is the politically correct name for the Hackapell?]]></description>
			<category>Forum Games</category>
			<pubDate>Fri, 08 Aug 2008 11:19:10 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/time-for-a-pop-quiz-t103.htm#222</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/forum-games-f12/time-for-a-pop-quiz-t103.htm</guid>
		</item>
		<item>
			<title>New Neoplonic Era Civs</title>
			<link>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/new-neoplonic-era-civs-t108.htm</link>
			<dc:creator>homerun</dc:creator>
			<description>If you have been searching the internet lately for aoe3 mod patches you would have recently found a new download to TAD a neoplonic era game it is a download you must have TAD 9 new civs i have downloaded trial version ( dont got TAD) It is AWESOME 5 STARS i recomend downloading ASAP. HAVE FUN!!!!!!!!!!!!!!!!!!!</description>
			<category>Off Topic</category>
			<pubDate>Fri, 15 Aug 2008 01:12:35 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/new-neoplonic-era-civs-t108.htm#247</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/new-neoplonic-era-civs-t108.htm</guid>
		</item>
		<item>
			<title>One question!</title>
			<link>http://ghmatts-aoestrats.forumotion.net/portuguese-f24/one-question-t106.htm</link>
			<dc:creator>leo[pold]</dc:creator>
			<description>When I play ports I always had trouble booming...

I would like get 10 vils and gather food biuld like 7 more on wood then biuld house keep sending peeps to food and wood...Around 3.00-5.00 I would advance with around 30-50 vils depending (team game with some one booming soldiers...) I would get tc and all but I never knew how to split up my vils 



Note 30 vils is I advance at 3.00 and around 50 at 5.00... But where how do I split them up...

GOAL  advance to indy age...





Or should  ...</description>
			<category>Portuguese</category>
			<pubDate>Wed, 13 Aug 2008 15:14:52 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/portuguese-f24/one-question-t106.htm#242</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/portuguese-f24/one-question-t106.htm</guid>
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		<item>
			<title>See I want to be part of these forums but all I can really do is make lame comments...</title>
			<link>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/see-i-want-to-be-part-of-these-forums-but-all-i-can-really-do-is-make-lame-comments-t97.htm</link>
			<dc:creator>leo[pold]</dc:creator>
			<description>I am not allowed to play aoe any more so could we get a good ot going?</description>
			<category>Off Topic</category>
			<pubDate>Wed, 06 Aug 2008 16:05:30 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/see-i-want-to-be-part-of-these-forums-but-all-i-can-really-do-is-make-lame-comments-t97.htm#200</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/see-i-want-to-be-part-of-these-forums-but-all-i-can-really-do-is-make-lame-comments-t97.htm</guid>
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			<title>Russian Galleon Sling- Sourced from HG- No Patches</title>
			<link>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-galleon-sling-sourced-from-hg-no-patches-t105.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The Galley Sling

By Maveric_LOL

The galley sling is a strategy I came up with for AOE3 maps with significant amounts of water. It works best on the Caribbean, and Amazonian maps, however it can also be very effective on Yucatan and Patagonia. It is marginally successful on the Carolina and Saguenay maps. So far the only person to sucessfully counter it in FFA, 1v1 or team games has been Mokon.



Essentially the galley sling is a rush (on a water map no less) that is even more evil than  ...</description>
			<category>Russians</category>
			<pubDate>Tue, 12 Aug 2008 11:10:17 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-galleon-sling-sourced-from-hg-no-patches-t105.htm#237</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-galleon-sling-sourced-from-hg-no-patches-t105.htm</guid>
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			<title>Chinese rush mindsets</title>
			<link>http://ghmatts-aoestrats.forumotion.net/chinese-f32/chinese-rush-mindsets-t104.htm</link>
			<dc:creator>Wilson_teh_Great</dc:creator>
			<description>As the Chinese are a relatively unique civ, I feel they should be handled with a different approach then most other civs. The first unique aspect that you'll want to take advantage of is their housing.



China's villages are sturdy, can receive shipments, give good LOS and can be garrisoned in by villies in an attack. It would be ridiculous to not place them on the frontlines. And by frontlines, I mean literally. Not in the middle of the map, but next to your second hunt or to secure a gold  ...</description>
			<category>Chinese</category>
			<pubDate>Fri, 08 Aug 2008 19:20:42 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/chinese-f32/chinese-rush-mindsets-t104.htm#223</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/chinese-f32/chinese-rush-mindsets-t104.htm</guid>
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			<title>Russian Rush Help?</title>
			<link>http://ghmatts-aoestrats.forumotion.net/russians-f26/russian-rush-help-t92.htm</link>
			<dc:creator>brownbeard</dc:creator>
			<description>i just started using russians, because it got kind of old using  ottomans all the time and i like rushing    

i usually do this rush i made up where i attack with 10 stretlets and 10 muskets (if i find gold treasure) with a 5 cossack shipment but im always late b/c i always end up attacking 

at like 7 mins.... anything im doing wrong? should i make different units? any tips? 

discuss. </description>
			<category>Russians</category>
			<pubDate>Tue, 05 Aug 2008 12:46:19 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/russians-f26/russian-rush-help-t92.htm#187</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/russians-f26/russian-rush-help-t92.htm</guid>
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			<title>Sioux Teepee Fertility Boom- Sourced from A414A- Tad Patch 1.01a</title>
			<link>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-teepee-fertility-boom-sourced-from-a414a-tad-patch-101a-t30.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>For starters, this is pretty tough strat and i don’t recommend using this in rated games unless you know what you’re doing.



Notes:

- Take good care of your explorer, he’ll be important later on and is just an awesome unit.

- There’s no reason to go industrial unless your macro sucks and you suddenly have over 2k food and over 1.2k gold

- Mind building placement, build farms and plantations behind teepees, but not too far behind, and build TC’s close together (2nd and 3rd TC are in  ...</description>
			<category>Sioux</category>
			<pubDate>Wed, 30 Jul 2008 07:48:57 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-teepee-fertility-boom-sourced-from-a414a-tad-patch-101a-t30.htm#34</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-teepee-fertility-boom-sourced-from-a414a-tad-patch-101a-t30.htm</guid>
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			<title>Spanish Fast Revolution- Sourced from HG- TWC Patch 1.03</title>
			<link>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-fast-revolution-sourced-from-hg-twc-patch-103-t100.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Three's the charm, they say – so here is my third strategy making use of the revolution feature in TWC. (Yes, the one I declared to be completely useless on several occasions.) The basic idea is the same as for my Argentine Rush, but this time I chose the Spanish. They can choose between two quite strong Revolutionaries (O'Higgins and Hidalgo) and have a faster shipment rate which leads to faster reinforcements for the revolutionary army.

The idea of this strategy is to advance to industrial  ...</description>
			<category>Spanish</category>
			<pubDate>Thu, 07 Aug 2008 09:44:55 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-fast-revolution-sourced-from-hg-twc-patch-103-t100.htm#211</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-fast-revolution-sourced-from-hg-twc-patch-103-t100.htm</guid>
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			<title>Ottoman Bluffs</title>
			<link>http://ghmatts-aoestrats.forumotion.net/ottomans-f27/ottoman-bluffs-t98.htm</link>
			<dc:creator>Wilson_teh_Great</dc:creator>
			<description>The two main attack strats for Ottos are rush and FF, we all know that. Now, any decent player will either be expecting a rush of some kind or a FF, or even just a semi FF. What the Otto Bluff takes adavntage of is the feared Jannisary/Abus gun combo. 



For this strat you'll want the standard starting BO for an Otto rush.

When you age up, send in 5 Jans from the home city and build an additonal 5 from your barracks. Do not place the barracks in a forward position, as you will actually not  ...</description>
			<category>Ottomans</category>
			<pubDate>Wed, 06 Aug 2008 20:41:03 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/ottomans-f27/ottoman-bluffs-t98.htm#202</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/ottomans-f27/ottoman-bluffs-t98.htm</guid>
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			<title>Sioux 9 Axe Rider Semi-FF- Created by Derek_Zoolander- Tad Patch 1.01a</title>
			<link>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-9-axe-rider-semi-ff-created-by-derek_zoolander-tad-patch-101a-t28.htm</link>
			<dc:creator>Derek_Zoolander</dc:creator>
			<description>I started using Sioux 2-3 months ago, with a topic on this forum called the 'Sioux Cavalry Cavalcade', in which this is similiar to but different also. It's not meant to defend against a heavy rush (ottomans, indians, iroqouis, and aztec) and doesn't work at all against japan. The key is to raid your opponent like crazy, keeping him on the defensive, giving you map control, damaging (and sometimes even destroying) housing and markets (to, of course, cost him more rescs and hassle), possibly make  ...</description>
			<category>Sioux</category>
			<pubDate>Tue, 29 Jul 2008 19:23:27 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-9-axe-rider-semi-ff-created-by-derek_zoolander-tad-patch-101a-t28.htm#29</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-9-axe-rider-semi-ff-created-by-derek_zoolander-tad-patch-101a-t28.htm</guid>
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			<title>Spanish Hussar Rush- Sourced from HG- AoE Patch 1.07</title>
			<link>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-hussar-rush-sourced-from-hg-aoe-patch-107-t99.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The Spanish Hussar Rush            By Fingon_NL               9/3/06, AoE3 v1.08, Author's Rating: UnknownBack



Age I possibility 1300 food, 100 wood, 100 gold start 

-put 3 settlers on food, 2 on a hunt, and use one settler to shoot the animals towards your town center. 

-when the 3 settlers have collected all the food, send 2 of them to a hunt, 1 gathers the wood, builds 1 house and than goes to a hunt too. 

-your first card is [3 settlers], age when you have 15 settlers. 

-Scout  ...</description>
			<category>Spanish</category>
			<pubDate>Wed, 06 Aug 2008 21:11:44 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-hussar-rush-sourced-from-hg-aoe-patch-107-t99.htm#203</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-hussar-rush-sourced-from-hg-aoe-patch-107-t99.htm</guid>
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			<title>Otto Semi-FF- Created by Derek_Zoolander- Tad Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/otto-semi-ff-created-by-derek_zoolander-tad-patch-101-t90.htm</link>
			<dc:creator>Derek_Zoolander</dc:creator>
			<description>Good for staving off a rush as much as possible while trying to get to fort. You get to fort about 30 seconds later without 4hussars\4abus, but you have a great chance of surviving a rush. Wouldn't suggest it unless you're going against a rusher. 



Deck: 



BO:

4 Vils to hunts, 2 to crates. As soon as you get 100 wood have one vil build a mosque. Once that's built it goes to the rest of the hunts. Queue Millet System. Have your explorer find the nearest hunts. Send a single vil from  ...</description>
			<category>Ottomans</category>
			<pubDate>Tue, 05 Aug 2008 01:16:26 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/otto-semi-ff-created-by-derek_zoolander-tad-patch-101-t90.htm#177</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/otto-semi-ff-created-by-derek_zoolander-tad-patch-101-t90.htm</guid>
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			<title>Portuguese Musketeer Rush</title>
			<link>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/portuguese-musketeer-rush-t62.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Why a rush?

As Portuguese you are normally on the defence until you get to Age 4 to get some seige capablities. Change this and go on the offence for the unexpected rush!



DON'T Use aganist: Dutch, Russian, Iroquois FF



Unit Guide:

 Musketeer: 75 &amp; 25

· Hitpoints: 150

· Resists: -20% Hand Damage

· Range: 23 Range Damage, Range 12

· Hand: 13 Hand Damage, 3x Dmg vs. Cavalry

 Crossbowman: 40 &amp; 40

· Hitpoints: 100

· Resists: -20% Ranged Damage

· Ranged Attack:  ...</description>
			<category>Portuguese</category>
			<pubDate>Fri, 01 Aug 2008 09:35:10 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/portuguese-musketeer-rush-t62.htm#75</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/portuguese-f7/portuguese-musketeer-rush-t62.htm</guid>
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			<title>French Economic Straight FF- Sourced from HG- TWC Patch 1.02</title>
			<link>http://ghmatts-aoestrats.forumotion.net/french-f1/french-economic-straight-ff-sourced-from-hg-twc-patch-102-t87.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>I figured I'd post the general frame for a new type of French FF. Unlike most FF's, you'll be concentrating on your economy and taking advantage of one of the best unit combos in the game, cuirs and skirms, instead of spamming shipments.

Age1 



A



Create 6Cdb+ship 3Cdb (14CdB total). Age up with 500 food. During the age up, build a market and research the mining tech and hunting dogs. Queue 3 CdB.



B



Create 6Cdb+ship 3Cdb (14CdB total). Age up with 400 wood. During the age  ...</description>
			<category>French</category>
			<pubDate>Sun, 03 Aug 2008 17:23:43 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/french-f1/french-economic-straight-ff-sourced-from-hg-twc-patch-102-t87.htm#162</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/french-f1/french-economic-straight-ff-sourced-from-hg-twc-patch-102-t87.htm</guid>
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			<title>Etherimp's German Fast Fortress- Sourced from Age Comm- No Patches</title>
			<link>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-german-fast-fortress-sourced-from-age-comm-no-patches-t96.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The German Fast Fortress (yes it's still viable!)



As has been discussed in countless previous threads since Age3 has been released, Germanys Age2 military has something to be desired, as they lack the standard &quot;Musketeers&quot;, and Dopplesoldners are a bit expensive (not to mention, lack the range advantage the musketeers enjoy). On top of that, Germanys Eco simply can't keep up in early game (age2-early3) when compared to that of the Ports, British, or French.



For these reasons,  ...</description>
			<category>Germans</category>
			<pubDate>Tue, 05 Aug 2008 13:01:19 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-german-fast-fortress-sourced-from-age-comm-no-patches-t96.htm#192</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-german-fast-fortress-sourced-from-age-comm-no-patches-t96.htm</guid>
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			<title>Names Hellboy/Hydra</title>
			<link>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/names-hellboy-hydra-t89.htm</link>
			<dc:creator>Hellboy/Hydra</dc:creator>
			<description>im a noob and matt said to join. i wanta lern stuffs to make be better, and be atleast moderate</description>
			<category>Off Topic</category>
			<pubDate>Tue, 05 Aug 2008 01:13:23 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/names-hellboy-hydra-t89.htm#176</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/off-topic-f5/names-hellboy-hydra-t89.htm</guid>
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			<title>Etherimp's Cavalry Strat- Sourced from Age Comm- No Patches</title>
			<link>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-cavalry-strat-sourced-from-age-comm-no-patches-t95.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The Calvary Start



Whenever you play Dutch, or, especially Russia, you have to expect a lot of Anti-Infantry units such as skirmishers or Strelets. Most Dutch players start with skirmishers, and maybe 8-15 pikes, followed up by aging to 3 as quickly as possible for Cannons and Halberds.. Russians usually come first with Cossacks and Strelets, or possibly Muskets and Strelet combo. With this in mind your best bet is creating a lot of Calvary at first and making good use of it, but then quickly  ...</description>
			<category>Germans</category>
			<pubDate>Tue, 05 Aug 2008 13:00:09 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-cavalry-strat-sourced-from-age-comm-no-patches-t95.htm#191</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-cavalry-strat-sourced-from-age-comm-no-patches-t95.htm</guid>
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			<title>Etherimp's Xbow/Pike Strat- Sourced from Age Comm- No Patches</title>
			<link>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-xbow-pike-strat-sourced-from-age-comm-no-patches-t94.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The Xbow/Pikeman strat



This strategy is for use against civs who mostly like to rush with infantry in the beginning of the game. This includes (But is not limited to) Ottoman and Spanish. Whenever you are playing an Ottoman or a Spaniard, you are likely to see a lot of Jans/Rodeleros early on. In the case of Spanish, you will probably see some Calvary backing them up. In the case of Ottoman, rather than Calvary you will likely see Abus.



The idea here is that you are going to be rushed  ...</description>
			<category>Germans</category>
			<pubDate>Tue, 05 Aug 2008 12:59:18 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-xbow-pike-strat-sourced-from-age-comm-no-patches-t94.htm#190</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/germans-f2/etherimp-s-xbow-pike-strat-sourced-from-age-comm-no-patches-t94.htm</guid>
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			<title>Germans Age 1 Guide- By Etherimp</title>
			<link>http://ghmatts-aoestrats.forumotion.net/germans-f22/germans-age-1-guide-by-etherimp-t93.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Age 1 Guide



Whenever I refer to villagers, I will not specify &quot;Settler wagons&quot;. 1 Settlerwagon = 2 villagers. So if I say &quot;7 villagers on food&quot;, that can be any combination of villagers/settler wagons that gives you a grand total of 7 population. (2 sw + 3 villies, 3 sw + 1 villie, etc). If you do this standard build properly you should end with 17 population. 5 Settler Wagons, 7 villagers. Only a total of 12 units, but 17 population all around. So you will have to be  ...</description>
			<category>Germans</category>
			<pubDate>Tue, 05 Aug 2008 12:57:53 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/germans-f22/germans-age-1-guide-by-etherimp-t93.htm#189</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/germans-f22/germans-age-1-guide-by-etherimp-t93.htm</guid>
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			<title>6 Minute Eco Rush- Created by Zetox- Tad Patch 1.01</title>
			<link>http://ghmatts-aoestrats.forumotion.net/dutch-f8/6-minute-eco-rush-created-by-zetox-tad-patch-101-t82.htm</link>
			<dc:creator>ZetoX</dc:creator>
			<description>here is my own private dutch strat. it works pretty good for me. it took me like 100 games to make it as it is know. i have killed all kind of civs with it. from pr lvl betwwen 18 and 30. (i was master serg when i startet with my strat) played me up to a 1st leut with this strat. it get boring so have change civ a few times since. so i think its time other players can use my strat know. 

plz dont flame it because i know it works. ore it works for me. and sry for the gramma, my english sucs.  ...</description>
			<category>Dutch</category>
			<pubDate>Sun, 03 Aug 2008 11:44:57 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/dutch-f8/6-minute-eco-rush-created-by-zetox-tad-patch-101-t82.htm#144</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/dutch-f8/6-minute-eco-rush-created-by-zetox-tad-patch-101-t82.htm</guid>
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			<title>Russian Missionary Sling Part- Sourced from HG- TWC Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-missionary-sling-part-sourced-from-hg-twc-patch-100-t86.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>DISCLAIMER: 

The title sounds like something you would find in a dirty magazine, but it is not what you’re thinking...



I am a big team player and have an assortment of different strategies I use with different civilizations but this is one I came up with that is truly unique. This is not the strategy to end all strategies; rather it is an alternate rush you can perform to have fun. It is harder to pull off than a standard rush and requires more team work, but every time I have tried it,  ...</description>
			<category>Russians</category>
			<pubDate>Sun, 03 Aug 2008 17:21:20 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-missionary-sling-part-sourced-from-hg-twc-patch-100-t86.htm#161</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-missionary-sling-part-sourced-from-hg-twc-patch-100-t86.htm</guid>
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			<title>Spanish Missionary Sling Part- Sourced from HG- TWC Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-missionary-sling-part-sourced-from-hg-twc-patch-100-t85.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>DISCLAIMER: 

The title sounds like something you would find in a dirty magazine, but it is not what you’re thinking...



I am a big team player and have an assortment of different strategies I use with different civilizations but this is one I came up with that is truly unique. This is not the strategy to end all strategies; rather it is an alternate rush you can perform to have fun. It is harder to pull off than a standard rush and requires more team work, but every time I have tried it,  ...</description>
			<category>Spanish</category>
			<pubDate>Sun, 03 Aug 2008 17:19:16 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-missionary-sling-part-sourced-from-hg-twc-patch-100-t85.htm#160</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/spanish-f6/spanish-missionary-sling-part-sourced-from-hg-twc-patch-100-t85.htm</guid>
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		<item>
			<title>Aztec Versatile Rush- Sourced from HG- TWC Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/aztecs-f13/aztec-versatile-rush-sourced-from-hg-twc-patch-100-t84.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Posted this at Sanctuary, but it doens't have that many replies there... I'd really like some input as to how I can improve this one.

Aim, strat 1: Sub 4-minute Colonial, with 10 Coyotes in enemy base at 4:55 to pin down vils; followed by spearmen to wack buildings. 



Aim, strat 2: Sub 4-minute Colonial, but with 11 Rodeleros in enemy base at ~ 5:10, followed by supporting troops shortly after.





I use one basic BO, and then one of two alternatives, depending on circumstances and  ...</description>
			<category>Aztecs</category>
			<pubDate>Sun, 03 Aug 2008 17:17:52 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/aztecs-f13/aztec-versatile-rush-sourced-from-hg-twc-patch-100-t84.htm#159</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/aztecs-f13/aztec-versatile-rush-sourced-from-hg-twc-patch-100-t84.htm</guid>
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		<item>
			<title>British Counter FF- Created by homerun- Tad Patch 1.01a</title>
			<link>http://ghmatts-aoestrats.forumotion.net/british-f3/british-counter-ff-created-by-homerun-tad-patch-101a-t36.htm</link>
			<dc:creator>homerun</dc:creator>
			<description>Well this is a counter fast fortress strat for british and works well

                                                                                 AGE 1

Start out training 3 vils from crates send 5 vils to food the rest on wood (all vils trained go on wood). 1st shipment is cheap manors when that shipment arrives start making manors all vils from manors go to wood (use the shit key to make it go faster and set gather point to make up a lot of time) 2nd shipment should be 3 vils. Age up  ...</description>
			<category>British</category>
			<pubDate>Wed, 30 Jul 2008 15:53:34 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/british-f3/british-counter-ff-created-by-homerun-tad-patch-101a-t36.htm#44</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/british-f3/british-counter-ff-created-by-homerun-tad-patch-101a-t36.htm</guid>
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		<item>
			<title>Ottoman Anti Portuguese Strat- Sourced from HG- AoE Patch 1.07</title>
			<link>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/ottoman-anti-portuguese-strat-sourced-from-hg-aoe-patch-107-t81.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Hello all 

Though I'm a very new Ottoman player, I have made up something that might interest you. It is a new strat, and still under testing... so any comments would be appreciated. I have used it and beaten good players and since some people asked me to post it...



WTH is that thing?



Ottoman DePorter (any similarity is just coincidence) is a strat that I have made thinking in ways to beat Portugal with Ottomans (duh). It seems that rushing doesn't work really well, so the only viable  ...</description>
			<category>Ottomans</category>
			<pubDate>Sun, 03 Aug 2008 08:59:15 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/ottoman-anti-portuguese-strat-sourced-from-hg-aoe-patch-107-t81.htm#143</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/ottoman-anti-portuguese-strat-sourced-from-hg-aoe-patch-107-t81.htm</guid>
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		<item>
			<title>The Inexhaustible Ottoman Rush- Sourced from HG- AoE Patch 1.08</title>
			<link>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/the-inexhaustible-ottoman-rush-sourced-from-hg-aoe-patch-108-t80.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Known 1: The standard Ottoman rush relies on shipments to power it.



Known 2: Colonial shipments end.



Known 3: Surviving until the Ottoman's shipments have been exhausted, is the key to suriving the rush itself.



Known 4: While shipments last, the Ottoman is able to nearly constantly stream Janissaries at his opponent, thanks to not having to pay food for villagers and not needing many miners.



Known 5: Once #3 is in effect, it is fairly easy to turn the tables on the Ottoman,  ...</description>
			<category>Ottomans</category>
			<pubDate>Sun, 03 Aug 2008 08:56:02 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/the-inexhaustible-ottoman-rush-sourced-from-hg-aoe-patch-108-t80.htm#142</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/ottomans-f10/the-inexhaustible-ottoman-rush-sourced-from-hg-aoe-patch-108-t80.htm</guid>
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			<title>Sioux Agressive Semi FF- Created by CookieCrisp13- TWC Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-agressive-semi-ff-created-by-cookiecrisp13-twc-patch-100-t79.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>The Sioux Semi Axe Rider FF

By Cookie



Ever find those dutchies and their 4 Bank FF was OP? Me too. here is an example of me getting my but whooped by a good dutch player. What could I have done to win?



Raid, Raid, Raid. My military was out too late, and the dutchie’s vills were playing far away from the tc. So that’s why I devised the Sioux SAFF, or Semi-Axe Rider FF. Due to the Slow ageup of the Dutch while doing such a strategy (4 bank FF), he is vulnerable to, not rushes (colonial  ...</description>
			<category>Sioux</category>
			<pubDate>Sun, 03 Aug 2008 08:38:05 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-agressive-semi-ff-created-by-cookiecrisp13-twc-patch-100-t79.htm#141</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-agressive-semi-ff-created-by-cookiecrisp13-twc-patch-100-t79.htm</guid>
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		<item>
			<title>Sioux Pistelero Rush TAD Patch 1.01a</title>
			<link>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-pistelero-rush-tad-patch-101a-t76.htm</link>
			<dc:creator>Mod~ClamMan</dc:creator>
			<description>Hello all!



Has anyone tried Pistolero rushing with Sioux? So far I have found it way more effective than pure Club rushing and it only takes 20 seconds longer to receive 10 pistoleros instead of 7 clubs and Pistoleros are better in any aspect: more RANGED attack than clubs have melee, more hack armor and same HP and you get more of them.

I am a low level player and my opponents aren´t rated very high AND this propably isn´t working on any higher levels but still tips appreciated.



___________________________________________________

Here  ...</description>
			<category>Sioux</category>
			<pubDate>Sat, 02 Aug 2008 19:14:07 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-pistelero-rush-tad-patch-101a-t76.htm#121</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/sioux-f15/sioux-pistelero-rush-tad-patch-101a-t76.htm</guid>
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		<item>
			<title>Good Faith FF- Created by CookieCrisp13 - Tad Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/japanese-f18/good-faith-ff-created-by-cookiecrisp13-tad-patch-100-t38.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>It seems that everyone is looking into fast forting with the Japanese civilization. I looked around the civilization for a while and found quite a few weapons to be of use, and I will be taking advantage of them in this strategy.





Main Advantages



Experience Points

The Japanese have many, many ways to gain xp. Several of these options stem from their wonders, the Tori gates (x1.5) and the Shogunate (+ X amount of xp). 

Coupled with the wonders is the consulate. This baby can get  ...</description>
			<category>Japanese</category>
			<pubDate>Wed, 30 Jul 2008 22:16:45 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/japanese-f18/good-faith-ff-created-by-cookiecrisp13-tad-patch-100-t38.htm#50</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/japanese-f18/good-faith-ff-created-by-cookiecrisp13-tad-patch-100-t38.htm</guid>
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		<item>
			<title>Expect the Unexpected! Sourced from A414A- TAD Patch 1.00</title>
			<link>http://ghmatts-aoestrats.forumotion.net/russians-f9/expect-the-unexpected-sourced-from-a414a-tad-patch-100-t18.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>When you face a Russian player in a 1v1, you think to yourself, &quot; this guy is going to mass Strelets so I'll just que up some Hussars and own him&quot;. 



Well, what if the player took an unexpected route? What will you do then?



Cards Most Important



- Distributivism

- 700 Food, wood, coin

- 600 Food and coin

- 5 Cossacks (Age 2)



Cards That May Come In Handy



- TEAM Dueling School

- 5 Cavalry Archers (Age 3)

- 11 Musketeers (Age 3)

- 5 Grenadiers (Age 3)

-  ...</description>
			<category>Russians</category>
			<pubDate>Tue, 29 Jul 2008 16:58:15 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/russians-f9/expect-the-unexpected-sourced-from-a414a-tad-patch-100-t18.htm#18</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/russians-f9/expect-the-unexpected-sourced-from-a414a-tad-patch-100-t18.htm</guid>
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		<item>
			<title>Russian Imprisoning FF- Sourced from HG- AoE Patch 1.07</title>
			<link>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-imprisoning-ff-sourced-from-hg-aoe-patch-107-t78.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>RIFF - Russian Imprisoning Fast Fortress

(For those who have already read it, I've re-wrote the entire fotress age sections to give a bit more detail on what I'm trying to accomplish)



Introduction



This is the strategy that have been using for the past few weeks with my Russian home city. It begins quite similar to ultimitsu's Russian fast fortress. I use the 20 settler colonial with 500 food age up combo that ultimitsu devised and then play aggressively from then on, using multiple  ...</description>
			<category>Russians</category>
			<pubDate>Sat, 02 Aug 2008 19:47:22 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-imprisoning-ff-sourced-from-hg-aoe-patch-107-t78.htm#125</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/russians-f9/russian-imprisoning-ff-sourced-from-hg-aoe-patch-107-t78.htm</guid>
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		<item>
			<title>British FF- Sourced from Age Comm- AoE Patch 1.07</title>
			<link>http://ghmatts-aoestrats.forumotion.net/british-f3/british-ff-sourced-from-age-comm-aoe-patch-107-t77.htm</link>
			<dc:creator>~Admin~Kestrel~</dc:creator>
			<description>Hey everyone, it's me again with another crazy strat for your enjoyment. I was planning on only sharing this with my clan, but I cracked and decided to put it here too. The goal here is similar to v1.0, however v2.0 is much more efficient at it and yields better results. So enough introduction, here's the strat! 

Btw: Don't do this vs. Russia and Otto, as their rushes are too powerful to counter with &quot;The Rush Counter.&quot; I'll get to that.





The British Ultimate Fast Fortress



The  ...</description>
			<category>British</category>
			<pubDate>Sat, 02 Aug 2008 19:42:17 GMT</pubDate>
			<comments>http://ghmatts-aoestrats.forumotion.net/british-f3/british-ff-sourced-from-age-comm-aoe-patch-107-t77.htm#123</comments>
			<guid>http://ghmatts-aoestrats.forumotion.net/british-f3/british-ff-sourced-from-age-comm-aoe-patch-107-t77.htm</guid>
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