The Almighty ZAP Rush- Sourced from HG- TWC Patch 1.02

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The Almighty ZAP Rush- Sourced from HG- TWC Patch 1.02

Post  ~Admin~Kestrel~ on Wed Jul 30, 2008 2:07 am

Yes, here it is. The strategy that puts the Aztecs in the big leagues. This, my friend, is the one-way ticket to 1v1 supremacy. It beats any strategy out there... almost. If your enemy is really, really good, and sees it coming, and makes walls and banks, he has a slight chance. He may even have a bit of an advantage. But that's it.

It beats an Iroquois rush. It beats an Iroquois FF. I might even go so far as to say it beats a spanish FF. It even fares well against a rod rush. I know you're antsy to see what it is, so...

Cards Needed(In Order)
•3 Settlers
•10 Macehualtin
•11 rodeleros
•9 Zapotec Lightning Warriors
•6 Janey the Pet Jaguars
•6 Puma Spearmen
•9 Macehualtin

Recommended cards:
•700 food
•700 wood or 2 war huts
•5 settlers
•3 War Priests
•8 settlers
•10 coyote runners
•All three Knight Combat cards, and any other good age 3 cards.

Objective

There are three unique aspects of the Aztec that this strategy relies heavily upon. Their starting firepit, their no-pop military cards, and their big button jaguar prowl knights.

The aim of this strategy is to sacrifice a good economy in order to get TONS of units out there in a short period of time. Tons of great, high quality units; not maces or coyotes. All of them coming from shipments and big buttons.

Upon reaching age 2, ship in 10 maces, followed by 11 rodeleros. While the rodeleros are shipping get the first big button. Send that army at the enemy, and ship 9 zapotec when you get enough XP. Queue the second big button by the time the zapotec arrive. Send these guys in. Ship 6 Janeys, and after the janeys arrive you should have enough resources for the third and final big button. This third big button should be clicked any time between 9 and 10 minutes. You will probably win the game when these guys arrive. If not, make a forward warhut and ship 6 puma and 9 mace, and make whatever units needed.

You must have your War Priest on the XP dance the whole game, until your age 2 shipments are used up.

Build Order

Discovery Age
•Collect crates, hunt, make a firepit ASAP, and set War
Priest to XP(Gift) dance. Leave any gold crates for later.
•Collect as many treasures as you can. Get any good
treasures, as all resources, including XP, are valuable
in this rush.
•Send 3 Settlers
•Advance with 16 settlers (17 population) with the Messenger Politician.
-Transition-
•Shift most of your food gatherers to coin so you have 4
on food.
•If you haven't made a second house yet, gather 100 wood
for it and make it. If you already have this wood from
starting crates/treasures, all the better.
•Once you have that house, shift all your wood gatherers
to coin, for a total of 12 on coin, 4 on food.
Colonial Age
•Ship 10 macehualtin. You should be at 27/30 population.
•While the maces ship, queue another settler. Put this
settler on food (for 5 total) when it is trained.
•You should have 500 coin by the time the maces arrive.
Send 11 Rodeleros as soon as possible.
•You should have 450 food before the rods arrive. Click
the big button "Aztec Scouting Party" in your Town Center.

•When you have an army of 3 jags, 11 rods, and 10 maces,
send them to your enemy. Have your explorer (who was busy
getting treasures)and his pets meet the army in the enemy
base.

•When you have enough XP for your next shipment, send 9
Zapotec Lightning Warriors for 500 coin. Don't worry-
you'll easily have this much by now, and they take no population.
•Once ZAPotec warriors are clicked, shift some goldies off of the mine and onto food. You should have 8-10 on food and 7-9 on coin, depending on how much of either you need for the next big button.
•When you have 450 food 450 coin, click the second big
button at your Town Center. The Jaguar Prowl Knights
should arrive about when the Zapotec warriors arrive.
•Send the Zapotec and jaguar knights in to attack as soon as they arrive.
•Shift some food and gold settlers to wood so you can get the 3rd big button as soon as possible.
•Send 6 Janey the pet Jaguars. This card requires no pop and is surprisingly effective as they have a lot of HP and no counter.
•As soon as you have 450 food 450 wood 450 coin, click the third big button.
•Shift all mining vills off of coin and on to wood for houses and an eventual forward warhut. The sooner that hut goes up, the sooner you can press your advantage and make pumas/coyotes/maces to harrass the enemy.
•Ship 6 puma spearmen for your next shipment (good siege).
•Make a forward warhut, and some houses
•Send 9 macehualtin to your forward hut.
•Shift your settlers around however you see fit so you can pump out units at the warhut.
•Begin settler production again.
•Send whatever cards needed to end the game.

NOTES:
-Zapotec Lightning Warriors, are, if you didn't know, good against cavalry and buildings.
-Rodeleros are not very good against buildings anymore, but they are great for killing small groups of ranged infantry such as crossbows or skirmishers. Keep them away from muskets unless they outnumber them.
-Rodeleros do the same siege in cover mode, so use it!
-Usually it is best to take out vulnerable villagers, then barracks/war huts, and then houses and outposts, before attacking town centers.
-Be sure to use a couple units (preferably a group of rods) to catch any far-off hunters.
-If the enemy tries to wall and turtle hard against you (maybe dutch/brit) go around the wall at first then, if the distance is unreasonable to go continually, take down part of it in the middle while the enemy army is dead or hiding.
-Janeys have no siege so use them for minutemen/other units only.
-Since you have a low vill count, do whatever you can to bring his down also.
-This is an all-or-nothing strategy, so have fun when you win (all of the time, right?) and don't get too mad if you lose.
-There is also a 9 Maya Holcan Spearmen card for 500 coin, no pop. If you want your deck to be even more deadly try adding this in! But to be truthful, mayans are only good for siege.
-Try mixing up the cards for different effects. 6 puma instead of 10 maces, and zapotecs instead of rods will make a super-siege army. Great for taking down a plain FF.

Now go have Fun!

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Wow

Post  AirGuitarHero on Wed Jul 30, 2008 5:12 am

Sounds awesome, i havent really played any TWC civs since i got it but thanks to this and dereks strat i might start playing them.

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Re: The Almighty ZAP Rush- Sourced from HG- TWC Patch 1.02

Post  ~Admin~Kestrel~ on Wed Jul 30, 2008 3:30 pm

Unfortunately in some ways, following the patch, most big button rush strats have collapsed, and thus this rush will be about the same level as an India rush imo. Before, the sheer amount of shipments, combined with the optional gift dance, made this shipment strat much more direct than the Spanish version and much more suitable for rushing, as it actually has several good infantry counters. But now the Jags arent going to be seen, this is fairly balanced, although it will still demolish Japs in the early game.

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Re: The Almighty ZAP Rush- Sourced from HG- TWC Patch 1.02

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