Strelet Map Control Strat- Sourced from HG- TWC Patch 1.03

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Strelet Map Control Strat- Sourced from HG- TWC Patch 1.03

Post  ~Admin~Kestrel~ on Fri Aug 01, 2008 5:54 am

Once upon a time, there was an evil country called germany that took pleasure in opressing the other 7. Germany had huge, indestrctible building called a "Teutonic Town Center" and an OP carriage loaded with guns called a "War Wagon." With these weapons zee Germans conquered the New World with ease.

Now, in a far-off land called "Russia," someone called Syncope came up with an insane rush that could stand toe-to-toe with the German scum. He called it "The Strelet Strangle." It was outrageously powerful and led the Russians all the way to the top of the pecking order.

Then ES nerfed the strangle, and it is dead.

...Or is it?

That's right, my friends; the Strelet Strangle lives, and it's stronger than ever before! Don't take my word for it? Take a look at what poor Cuauhgtemoc thinks about it:

And so, my friends, I present to you:

The Strelet Throttle

The The Strelet Throttle utilizes a unique card order and a 14 villager age-up to give you a faster and stronger rush. Before I present
the BO, though, a few things have changed that you need to be aware of.

-The Strelet Strangle was not a killing rush, and neither is the Strelet Throttle. Use it to apply pressure and gain map control, and then finish your opponent off either with a larger colonial army or by heading for fortress. The purpose of this rush is to give you some breathing room to get your eco going, thus bypassing the biggest Russian disadvantage atm.

-Your troops start coming in sooner with the Strelet Throttle than they did with the Strelet Strangle, but it will be close to 7 minutes before your actual troop numbers exceed the numbers of the average Strangle. Therefore, it would be wise to start applying pressure as soon as you get your batch of ten (sub-5:30).

-Finally, don't be afraid to mix in some muskets instead! With minor alterations to your resource gathering you can make a batch of these guys for protection against cavalry.


Here's the link to an image of my deck...It's a little blurry, but playing as Mother Russia is all about sacrifices!

Not much has changed BO wise from the strangle, and that is why I suspect no one has figured it out yet; it's just so darn similar. Basicly, you'll age up with 14 villagers and 400 wood. Your first shipment will be 300 wood. Your second shipment will be 700 food. This is the key behind the strategy, because it will let you fuel both military and civilian production (somehting the Strelet Strangle really coundn't do). So...

NOTE: Not a lot of times here, it's pretty much common sense, but if you really want to see them just view the rec

-14 vil age up

-300 wood

-400 wood politician

-during age up, 2 vils forward, gather your wood shipment and start building forward blockhouse

-a vil or two should be gathering wood after you collect those wood crates, no more than 2

-queue a vil batch

-when you age up, collect age up wood, queue strelets, build some houses, etc, send 700 food

-continue to queue up military and vils, which the 700 food will let you do. Make use of military units as soon as you get them.

-third shipment is 13 strelets, by now you should have a healthy bunch and he should be scared.

That's all there is to it. After that it's up to you. If you plan on staying in colonial, I suggest boyars. If you want to get to fortress, go ahead.
Either way, this strategy will give you the breathing room you need to really get the Russian eco going.

Have fun, I'll include recs against real players if there is enough interest.

Oh, and just imagine how strong this could be depending on the results of the next patch! Good times ahead, my friends--good times ahead.


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